GRIS
The character we play with is Gris, a young girl that looses her voice after the death of her mother, that death is portrayed by the statue that was holding her breaking into pieces which lead to Gris falling into the unknown and the lack of voice is a metaphor for loosing sense of self after the death of someone.
She travels through mystirious lands beginning to understand her emotions better, every chapter brings a new challenge to overcome gradually increasing in difficulty, similar to what processing grief feels like. Each chapter has a leading emotion and, although at first Gris battles the emotions, she later realizes that they serve a necessary role in her healing process.
The game follows the five stages of grief by Elisabeth Kübler-Ross that developed a model to describe how people with terminal illness faced their own death, but it was soon adapted as a way of thinking about grief in general.