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What is Yume Nikki?

Yume Nikki is a 2004 adventure game. The player controls a girl named Madotsuki and explores her dreams, collecting 24 effects that change her appearance and equipment. Random events also occur throughout the game in the form of cutscenes and unique gameplay sequences. The game has received critical praise for its surreal visual style and emphasis on open-ended exploration; its non-linearity led some critics to describe it as a precursor to walking simulators.

Its pixel art visual style and horror elements inspired numerous fangames and influenced later indie games. In 2018, Yume Nikki was published on Steam by Playism. The game has received various manga and light novel adaptations, as well as a 3D reboot called Yume Nikki: Dream Diary

madotsuki a andar

Gameplay by Jedo94 on Youtube

Gameplay

Yume Nikki is an exploration-based adventure game with no dialogue, combat, or plot. The game begins inside her apartment, which the player is initially unable to leave. The player can save their progress by sitting at Madotsuki's desk and writing in her dream diary. Sleeping in her bed causes Madotsuki to start dreaming.Her dream begins in a room closely resembling her apartment.

On leaving the room, Madotsuki enters an area commonly referred to as the Nexus, which contains 12 new doors. Each door leads to a different area in the dream world, each having a distinct environment and design. The player's objective is to explore these areas and collect 24 different effects, which change Madotsuki's appearance or equipment when used.

Effects can be collected by interacting with certain objects and non-player characters (NPCs). Other objects and NPCs can send Madotsuki to different areas, but there is no way to encounter a game over. Throughout the game, random events occur, which can be cutscenes or have interactive elements. The game's ending, unlocked after the player collects all 24 effects, shows Madotsuki jumping off of the balcony of her apartment.

Develpoment and realise

Yume Nikki was independently developed and published by Kikiyama, a pseudonymous Japanese developer about whom very little is known.They created the game using the RPG Maker 2003 engine. Kikiyama first shared a build of the game on June 26, 2004, on the Japanese textboard 2channel.

They continued to update the game until 2007, stopping at version 0.10. After its initial release, it received a fan-made English translation. From 2011 to 2018, Kikiyama's status was unknown as they were unresponsive to all contact. A popular theory proposed that they could have died, possibly in the 2011 Tōhoku earthquake. On January 10, 2018, Yume Nikki was released on Steam by publisher Playism, and Kadokawa Games, the developer of the RPG Maker software, confirmed that Kikiyama was still alive and involved with the project.

Locations info

Forest world

imagem do forest world

The music consists of bells playing at varying pitches, giving the world a suspenseful anddreadful feel. The Aztec Rave Monkey can be seen in the scrolling parallax background, oneof the many appearances of it in the game.

Graffiti world

imagem do graffiti world

Graffiti World is one of the 12 original locations accessible directly from the Nexus.It is a large, openly-looping world with few solid obstacles, but the floor is covered with colorful tiles that look like graffiti artwork. Each of the different types of tile make a unique noise when stepped on.

Together, the tiles make up a huge floor pattern, resembling a strange smiling monkey and a seemingly worried face, with an appendage similar to the lure of an anglerfish. The background hum that plays here is the same as the one in Hell and Mini Hell.

Snow world

imagem do Snow world

Snow World is one of the twelve original locations accessible directly from the Nexus.It is a rather large openly-looping world themed around a snowy taiga, featuring a gentle snowfall, a few clusters of coniferous trees, and a few groups of igloos.

It is notable in the fact that it's the only Nexus location to have a visible floor, rather than a scrolling background, making it seem more vivid and realistic. The music has a very prominent and calming melody, making it stand out from a lot of the other original locations as well.

Click to see more worlds